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Cos

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== Notes == == Notes ==
-The angle value used in this function should be in thousandths of degrees, as most angles within Fenix are, and will return a floating point value between -1 and 1.+The [[angle]] value used in this [[function]] should be in thousandths of degrees, as most angles within [[Fenix]] are, and will return a [[floating point]] value between -1 and 1.
To read about all aspects of trigonometry, you can click on Wikipedia's [http://en.wikipedia.org/wiki/Trigonometric_function Trigonometric function] page. To read about all aspects of trigonometry, you can click on Wikipedia's [http://en.wikipedia.org/wiki/Trigonometric_function Trigonometric function] page.

Revision as of 16:10, 29 May 2007


Contents

Definition

FLOAT cos ( <FLOAT angle> )

Returns the cosine of a specified angle.

This function performs a cosine calculation on a specified angle and returns the value as a floating point number between -1 and 1.

Parameters

FLOAT angle - Angle, in thousandths of degrees. i.e. 75000 = 75º

Returns

FLOAT : The cosine result of the specified angle.

Notes

The angle value used in this function should be in thousandths of degrees, as most angles within Fenix are, and will return a floating point value between -1 and 1.

To read about all aspects of trigonometry, you can click on Wikipedia's Trigonometric function page.

Example

program example_cos;
global
    float value;
begin
    set_title("Cosine Graph");
    set_mode(825,480);
    
    for(x=50;x<=800;x+=50)
        write(0,x,479,6,itoa(x*360/800));
    end
    
    write(0,1,20,3,"1");
    write(0,1,240,3,"0");
    write(0,1,460,3,"-1");
    
    draw_line(15,1,15,479);
    draw_line(1,470,824,470);
    
    for(angle=0;angle<360;angle++)
        value=cos(angle*1000)*220;
        put_pixel(angle*800/360,240+value,rgb(255,255,255));
    end

    repeat
    frame;
    until(key(_esc))
end

This will result in something like:
cos.PNG

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