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Tan
From FenixWiki
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| Revision as of 23:56, 8 July 2007 (edit) Sandman (Talk | contribs) m ← Previous diff |
Current revision (16:06, 1 March 2008) (edit) (undo) Sandman (Talk | contribs) m (→Definition) |
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| Returns the tangent of a certain [[angle]]. | Returns the tangent of a certain [[angle]]. | ||
| - | This [[function]] performs a tangent calculation on a certain angle and returns a value | + | This [[function]] performs a tangent calculation on a certain angle and returns a value. |
| == Parameters == | == Parameters == | ||
| Line 21: | Line 21: | ||
| To read about all aspects of trigonometry, you can visit Wikipedia's [http://en.wikipedia.org/wiki/Trigonometric_function Trigonometric function] page. | To read about all aspects of trigonometry, you can visit Wikipedia's [http://en.wikipedia.org/wiki/Trigonometric_function Trigonometric function] page. | ||
| + | |||
| + | == Example == | ||
| + | <pre> | ||
| + | Const | ||
| + | screen_width = 320; | ||
| + | screen_height = 200; | ||
| + | screen_border = 15; | ||
| + | End | ||
| + | |||
| + | Global | ||
| + | float value; | ||
| + | End | ||
| + | |||
| + | Process Main() | ||
| + | Begin | ||
| + | |||
| + | // Modes | ||
| + | set_title("Tangent Graph"); | ||
| + | set_mode(screen_width,screen_height); | ||
| + | |||
| + | // X axis | ||
| + | for(x=1;x<=8;x++) | ||
| + | write( 0, | ||
| + | screen_border+x*(screen_width-screen_border)/8+3, | ||
| + | screen_height-1, | ||
| + | 8, | ||
| + | itoa(x*360/8 )+"^" ); | ||
| + | end | ||
| + | draw_line(1,screen_height-screen_border,screen_width,screen_height-screen_border); | ||
| + | |||
| + | // Y axis | ||
| + | write(0,screen_border-1,20,5,"1"); | ||
| + | write(0,screen_border-1,screen_height/2,5,"0"); | ||
| + | write(0,screen_border-1,screen_height-20,5,"-1"); | ||
| + | draw_line(screen_border,1,screen_border,screen_height-1); | ||
| + | |||
| + | // Draw tangent | ||
| + | for(angle=0;angle<360;angle++) | ||
| + | value=tan(angle*1000)*(screen_height/2-20); | ||
| + | put_pixel( screen_border+angle*(screen_width-screen_border)/360, | ||
| + | screen_height/2-value, | ||
| + | rgb(255,255,255) ); | ||
| + | // screen_height/2-value because the screen's origin (0,0) is topleft instead of downleft. | ||
| + | end | ||
| + | |||
| + | Repeat | ||
| + | frame; | ||
| + | Until(key(_ESC)) | ||
| + | |||
| + | End | ||
| + | </pre> | ||
| + | Used in example: [[set_title]](), [[set_mode]](), [[write]](), [[draw_line]](), [[tan]](), [[put_pixel]](), [[key]]() | ||
| + | |||
| + | This will result in something like:<br /> | ||
| + | {{Image | ||
| + | | image = Tan.png | ||
| + | | caption = Tangent | ||
| + | }} | ||
| + | |||
| + | {{Funcbox | ||
| + | | category = Math | ||
| + | }} | ||
Current revision
Contents |
[edit] Definition
FLOAT tan ( <FLOAT angle> )
Returns the tangent of a certain angle.
This function performs a tangent calculation on a certain angle and returns a value.
[edit] Parameters
| FLOAT angle | - Angle, in thousandths of degrees. i.e. 75000 = 75º |
[edit] Returns
FLOAT : The tangent result of the specified angle.
[edit] Notes
The angle value used in this function should be in thousandths of degrees, as most angles within Fenix are.
To read about all aspects of trigonometry, you can visit Wikipedia's Trigonometric function page.
[edit] Example
Const
screen_width = 320;
screen_height = 200;
screen_border = 15;
End
Global
float value;
End
Process Main()
Begin
// Modes
set_title("Tangent Graph");
set_mode(screen_width,screen_height);
// X axis
for(x=1;x<=8;x++)
write( 0,
screen_border+x*(screen_width-screen_border)/8+3,
screen_height-1,
8,
itoa(x*360/8 )+"^" );
end
draw_line(1,screen_height-screen_border,screen_width,screen_height-screen_border);
// Y axis
write(0,screen_border-1,20,5,"1");
write(0,screen_border-1,screen_height/2,5,"0");
write(0,screen_border-1,screen_height-20,5,"-1");
draw_line(screen_border,1,screen_border,screen_height-1);
// Draw tangent
for(angle=0;angle<360;angle++)
value=tan(angle*1000)*(screen_height/2-20);
put_pixel( screen_border+angle*(screen_width-screen_border)/360,
screen_height/2-value,
rgb(255,255,255) );
// screen_height/2-value because the screen's origin (0,0) is topleft instead of downleft.
end
Repeat
frame;
Until(key(_ESC))
End
Used in example: set_title(), set_mode(), write(), draw_line(), tan(), put_pixel(), key()
This will result in something like:
|
| Math Functions | |
| • Abs() • Acos() • Asin() • Atan() • Cos() • Fget_angle() • Fget_dist() • Get_distx() • Get_disty() • Pow() • Rand() • Rand_seed() • Sin() • Sqrt() • Tan() • | |

