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Collision

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== Example == == Example ==
<pre> <pre>
-Program example; 
-Private 
- int map; 
-Begin 
- 
- // Create the graph for the ship 
- map = new_map(20,20,8); 
- map_clear(0,map,rgb(0,255,255)); 
- 
- // Create the graph for the Main process 
- graph = new_map(50,50,8); 
- map_clear(0,graph,rgb(255,255,0)); 
- 
- // Position the main process and create the ship 
- x = y = z = 100; 
- SpaceShip(0,map,100,100,0,20,5000); 
- 
- Loop 
- frame; 
- End 
-End 
- 
Process SpaceShip( int file , int graph , int x , int y , int angle , int maxspeed , int maxturnspeed ) Process SpaceShip( int file , int graph , int x , int y , int angle , int maxspeed , int maxturnspeed )
Private Private
Line 60: Line 38:
// Handle collision // Handle collision
if( (collisionID = collision(type main))) if( (collisionID = collision(type main)))
- text = "collision with: " + collisionID;+ text = "collision with: " + collisionID;
else else
text = "no collision"; text = "no collision";
Line 66: Line 44:
frame; frame;
End End
 +End
 +
 +Process Main()
 +Private
 + int map;
 +Begin
 +
 + // Create the graph for the ship
 + map = new_map(20,20,8);
 + map_clear(0,map,rgb(0,255,255));
 +
 + // Create the graph for the Main process
 + graph = new_map(50,50,8);
 + map_clear(0,graph,rgb(255,255,0));
 +
 + // Position the main process and create the ship
 + x = y = z = 100;
 + SpaceShip(0,map,100,100,0,20,5000);
 +
 + Repeat
 + frame;
 + Until(key(_ESC))
 +
End End
</pre> </pre>
-Used in example: [[new_map]](), [[map_clear]](), [[write_string]](), [[advance]](), [[graph]], [[type]]+Used in example: [[write_string]](), [[key]](), [[collision]](), [[new_map]](), [[map_clear]](), [[advance]](), [[graph]], [[type]]
{{Funcbox {{Funcbox
| category = Processinteraction | category = Processinteraction
}} }}

Revision as of 11:35, 21 July 2008


Contents

Definition

INT Collision ( <INT processID|processTypeID> )

Checks if a process collided with the process calling Collision().

When a processTypeID is specified, there could be multiple fitting collisions. In this case, collision() returns a processID on each subsequent call, until it returns 0. This can be reset by use of the frame; statement, and in such case, frame(0); can be handy.

Parameters

INT processID|processTypeID - The ProcessID of the process or the ProcessTypeID of the type of processes to be checked.

Returns

INT : The ID of the collided process.

0 - No collision
>0 - The processID of the process colliding with the current process

Example

Process SpaceShip( int file , int graph , int x , int y , int angle , int maxspeed , int maxturnspeed )
Private
    int speed;
    int collisionID;
    string text;
Begin
	write_string(0,0,0,0,&text);
    Loop
        // Handle movement
        speed+=key(_up)*(speed<maxspeed)-key(_down)*(speed>-maxspeed);
        angle+=(key(_left)-key(_right))*maxturnspeed;
        advance(speed);
        // Handle collision
        if( (collisionID = collision(type main)))
            text = "collision with: " + collisionID;
        else
            text = "no collision";
        end
        frame;
    End
End

Process Main()
Private
    int map;
Begin

    // Create the graph for the ship
    map = new_map(20,20,8);
    map_clear(0,map,rgb(0,255,255));

    // Create the graph for the Main process
    graph = new_map(50,50,8);
    map_clear(0,graph,rgb(255,255,0));

    // Position the main process and create the ship
    x = y = z = 100;
    SpaceShip(0,map,100,100,0,20,5000);

    Repeat
        frame;
    Until(key(_ESC))

End

Used in example: write_string(), key(), collision(), new_map(), map_clear(), advance(), graph, type


Processinteraction Functions
Advance() • Collision() • Exists() • Get_angle() • Get_dist() • Get_id() • Let_me_alone() • Signal() • Xadvance() •
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