This wiki is out of date, use the continuation of this wiki instead

Blendop translucency

From FenixWiki

(Difference between revisions)
Jump to: navigation, search
Revision as of 12:22, 17 January 2008 (edit)
Sandman (Talk | contribs)
m
← Previous diff
Revision as of 12:31, 17 January 2008 (edit) (undo)
Sandman (Talk | contribs)
m
Next diff →
Line 11: Line 11:
== Parameters == == Parameters ==
{| {|
-| '''INT''' blendopID || - The [[blendopID]] of the [[blendop]] to assign.+| '''INT''' blendopID || - The [[blendopID]] of the [[blendop]] to modify.
|- |-
| '''FLOAT''' amount || - Opacity factor ( 1 (opaque) - 0 (transparent) ). | '''FLOAT''' amount || - Opacity factor ( 1 (opaque) - 0 (transparent) ).

Revision as of 12:31, 17 January 2008


Contents

Definition

INT blendop_translucency ( <INT blendopID> , <FLOAT amount> )

Modify the blend table of the blend operation by setting how much the object is visible and how much what is behind the source. This means that the graphic the blend operation is assigned to will appear translucent or transparent.

This will modify both the source and destination section of the blend table. The source is multiplied by amount and the destination is multiplied by 1-amount.

Parameters

INT blendopID - The blendopID of the blendop to modify.
FLOAT amount - Opacity factor ( 1 (opaque) - 0 (transparent) ).

Returns

INT : true

Notes

To set an amount of 0.5 is the same as doing using a blit flag of B_TRANSLUCENT.


Blendops Functions
Blendop_apply() • Blendop_assign() • Blendop_free() • Blendop_grayscale() • Blendop_identity() • Blendop_intensity() • Blendop_new() • Blendop_swap() • Blendop_tint() • Blendop_translucency() •
Personal tools