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Blendop translucency

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== Returns == == Returns ==
'''INT''' : [[true]] '''INT''' : [[true]]
 +
 +== Notes ==
 +To set an amount of 0.5 is the same as doing using a [[blit flags|blit flag]] of [[B_TRANSLUCENT]].
{{Funcbox {{Funcbox
| category = Blendops | category = Blendops
}} }}
- 
-== Notes == 
-To set an amount of 0.5 is the same as doing using a [[blit flags|blit flag]] of [[B_TRANSLUCENT]]. 

Revision as of 11:58, 17 January 2008


Contents

Definition

INT blendop_translucency ( <INT blendopID> , <FLOAT amount> )

Modify the blend table of the blend operation by setting how much the object is visible and how much what is behind the source. This means that the graphic the blend operation is assigned to will appear translucent or transparent.

Parameters

INT blendopID - The blendopID of the blendop to assign.
FLOAT amount - Opacity factor ( 1 (opaque) - 0 (transparent) ).

Returns

INT : true

Notes

To set an amount of 0.5 is the same as doing using a blit flag of B_TRANSLUCENT.


Blendops Functions
Blendop_apply() • Blendop_assign() • Blendop_free() • Blendop_grayscale() • Blendop_identity() • Blendop_intensity() • Blendop_new() • Blendop_swap() • Blendop_tint() • Blendop_translucency() •
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