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Blendop new
From FenixWiki
Contents | 
[edit] Definition
INT blendop_new ( )
Creates a new blend table. This table will contain a blending effect, which you'll have to set afterwards, using the various functions. When that is done you can finally apply or assign the blend table to a graphic.
The source section of the blend table will be the normal object and the destination section will be cleared, removing translucency.
[edit] Returns
| 0 | - Error: insufficient memory or the screen was not yet initialized. | 
| !0 | - Success (pointer to the blend table). | 
[edit] Notes
The right order of doing blending stuff: First create a new table with blendop_new(), then put a blending effect in it with for example blendop_tint(), and then assign it to a graphic with blendop_assign().
[edit] Errors
| Insufficient memory | - There is insufficient memory available. This error doesn't occur often. | 
[edit] Example
Program test;
Private
    int blendTable;
Begin
    set_mode(320,240,16);
    x = 160;
    y = 120;
    graph = new_map(100,100,16);
    map_clear(0,graph,RGB(255,255,255));
    blendTable = blendop_new();
    blendop_tint(blendTable,1,255,0,0);
    Repeat
        if (key(_space))
            blendop_assign(0,graph,blendTable);
        else
            blendop_assign(0,graph,NULL);
        end
        frame;
    Until(key(_ESC))
OnExit
    unload_map(0,graph);
End
Used in example: set_mode(), new_map(), map_clear(), blendop_new(), blendop_tint(), key(), blendop_assign(), unload_map()
This will result in something like:
| Blendops Functions | |
| • Blendop_apply() • Blendop_assign() • Blendop_free() • Blendop_grayscale() • Blendop_identity() • Blendop_intensity() • Blendop_new() • Blendop_swap() • Blendop_tint() • Blendop_translucency() • | |

