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Tutorial:Cosine
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This will result in something like:<br> | This will result in something like:<br> | ||
http://wwwhome.cs.utwente.nl/~bergfi/fenix/wiki/cosine.PNG | http://wwwhome.cs.utwente.nl/~bergfi/fenix/wiki/cosine.PNG | ||
+ | |||
+ | Or with seconds=0.25; cos_factor=6000;sin_factor=2000 something like this:<br> | ||
+ | http://wwwhome.cs.utwente.nl/~bergfi/fenix/wiki/cosine2.PNG |
Revision as of 23:28, 29 May 2007
Some sine and cosine program. Check it out. More of example code, but useful anyway.
Example code
Program cosine; Const seconds = 2.3; ball_width = 20; ball_height = 20; screen_width = 320; screen_height = 200; screen_depth = 8; screen_fps = 60; cos_factor = 2000; sin_factor = 4000; timer_spawn = 0; timer_ball = 1; Begin // make the movement a bit more smooth set_fps(screen_fps,0); // spawn a ball process every <seconds> seconds with random colors. timer[timer_spawn]= seconds*100; Repeat if(timer[timer_spawn]>=seconds*100) timer[timer_spawn]-=seconds*100; x = new_map(ball_width,ball_height,screen_depth); map_clear(0,x,rgb(rand(0,255),rand(0,255),rand(0,255))); ball(x); end frame; Until(key(_esc)) // kill all other remaining processes and exit let_me_alone(); exit(); End Process ball(graph) Private int start_time; Begin // remember starting time start_time = timer[timer_ball]; // position the ball according to the passed time (timer[timer_ball]) Loop x = screen_width /2 + cos((timer[timer_ball]-start_time)*cos_factor) * (screen_width /2-ball_width /2); y = screen_height/2 + sin((timer[timer_ball]-start_time)*sin_factor) * (screen_height/2-ball_height/2); frame; End End
Used in example: set_fps(), new_map(), map_clear(), rand(), key(), let_me_alone(), cos(), sin(), timer, x, y
This will result in something like:
Or with seconds=0.25; cos_factor=6000;sin_factor=2000 something like this: