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DLL:Network.DLL
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Revision as of 12:27, 1 March 2008 (edit) Sandman (Talk | contribs) m ← Previous diff |
Current revision (09:53, 18 August 2008) (edit) (undo) Eckolin (Talk | contribs) m |
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case NET_STATUS_DISCONNECTED: | case NET_STATUS_DISCONNECTED: | ||
// code when the connection is disconnected | // code when the connection is disconnected | ||
- | say("# Disconnected!); | + | say("# Disconnected!"); |
end | end | ||
case NET_STATUS_INACTIVE: | case NET_STATUS_INACTIVE: | ||
Line 51: | Line 51: | ||
case NET_STATUS_ESTABLISHED: | case NET_STATUS_ESTABLISHED: | ||
// code when the connection is just established | // code when the connection is just established | ||
- | say("# Connected!); | + | say("# Connected!"); |
end | end | ||
end | end |
Current revision
Contents |
[edit] Definition
Network.DLL is a DLL for internet/network communication between two Fenix programs or a Fenix program and a different program. It handles quite a few things on its own, so the user can focus on different things in his program.
[edit] Features
- One command setup, another one for listening for connections (server) or one for opening a connection (client).
- Connection status monitor, informs Fenix of the status of the connections.
- Sending and receiving of variables of all datatypes, graphics, files, whatever you want.
- Download/upload meter, for measuring of speeds and totals.
- Automatic message separation (separation string specifiable).
- Dynamic messagebuffer provides limitless sending and receiving.
[edit] How to use
To be able to use it, you must include the Network.DLL functionality:
include "Network.fh";
First you initialize Network.DLL:
NET_Init(0,10,1);
From this point you can do whatever you like, for example connect to google on port 3435:
NetID=NET_Open("www.google.com",3435);
And send a message:
NET_Message(NetID,"Hello!");
Or listen for connections on port 4555:
NET_Listen(4555);
Receiving and handling messages is also easy:
Loop switch(NET.Incoming[NetID]) case NET_STATUS_DISCONNECTED: // code when the connection is disconnected say("# Disconnected!"); end case NET_STATUS_INACTIVE: // code when the connection is idle end case NET_STATUS_ACTIVE: // code when there are >0 new messages on the connection while( len(message=NET_Recv(NetID))>0 ) // handle the message say("< " + message); end end case NET_STATUS_ESTABLISHED: // code when the connection is just established say("# Connected!"); end end frame; End
[edit] Future
It probably will have UDP support as well, though at the moment only TCP is used.
[edit] Download
Here's the complete package containing a simple testprogram with commented source, the DLL, the sourcecode and full documentation:
- Network.DLL v1.54a for Fenix 0.83b
- Network.DLL v1.54a for Fenix 0.84a
- Network.DLL v1.54a for Fenix 0.92a (also 0.93 and before 0.92a)
- Network.DLL v1.54a Tester
- Network.DLL v1.54a Example
Requires SDL_Net.DLL (included in package).
[edit] Documentation
- Network.DLL functions
- Network.DLL globals
- Network.DLL defines
- Network.DLL errorcodes
- Network.DLL changelog
[edit] Links
Network.DLL Documentation | |
Main • Functions • Globals • Defines • Errorcodes • Changelog |
DLL's | |
• Explosion.DLL • GUI.DLL • Image.DLL • LCD.DLL • Log.dll • MPEG.DLL • Mixer.DLL • Network.DLL • TTF.DLL • |