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Drawing stipple
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| Tells [[Fenix]] which pixels to draw of the coming [[drawing]]s. | Tells [[Fenix]] which pixels to draw of the coming [[drawing]]s. | ||
| - | This is done by passing a 32bit value, each bit representing a pixel. Bit 0 represents the first pixels drawn, bit 1 represents the second, etc. When a 33rd pixel is to be drawn or not, bit 0 is checked | + | This is done by passing a 32bit value, each bit representing a pixel. Bit 0 represents the first pixels drawn, bit 1 represents the second, etc. When a 33rd pixel is to be drawn or not, bit 0 is checked and the cycle starts over. This means a value of <code>0xFFFFFFFF</code> (=<code>2^32-1</code>) means normal operation, meaning all the pixels will be drawn. | 
| Note that this works only for non-filled drawings. For [[draw_curve]](), the pattern is not always visible for the higher smoothness levels. | Note that this works only for non-filled drawings. For [[draw_curve]](), the pattern is not always visible for the higher smoothness levels. | ||
Current revision
Contents | 
[edit] Definition
INT drawing_stipple ( <INT stipples> )
Tells Fenix which pixels to draw of the coming drawings.
This is done by passing a 32bit value, each bit representing a pixel. Bit 0 represents the first pixels drawn, bit 1 represents the second, etc. When a 33rd pixel is to be drawn or not, bit 0 is checked and the cycle starts over. This means a value of 0xFFFFFFFF (=2^32-1) means normal operation, meaning all the pixels will be drawn.
Note that this works only for non-filled drawings. For draw_curve(), the pattern is not always visible for the higher smoothness levels.
[edit] Parameters
| INT stipples - Which pixels to draw, repetitive 32bits. | 
[edit] Returns
INT : true
[edit] Example
Program example;         
Private
//    int draw_id;
Begin
    // Draw in background
    drawing_map(0,background);
    // Set stipplemode to display every other pixel.
    // binary code 0101 0101 0101 0101 0101 0101 0101 0101
    // hex code 55555555h
    drawing_stipple(55555555h);
    // Draw two lines
    draw_line(10,10,190,10);
    draw_line(11,12,190,12);
    // Draw this funky pattern
    // binary code 0011 1100 0111 1100 1010 0001 1101 0011
    // hex code 3C7CA1D3h
    drawing_stipple(3C7CA1D3h);
    // Draw two lines
    draw_line(10,20,190,20);
    draw_line(11,22,190,22);
    // Draw a circle
    draw_circle(100,100,50);
    // Draw a rectangle
    draw_rect(50,50,150,150);
    // Draw some lines
    draw_line( 50, 50,100,150);
    draw_line(100,150,150, 50);
    draw_line( 50,150,100, 50);
    draw_line(100, 50,150,150);
    // Draw two curves: one with high smoothness (bit pattern not visible) and one with low smoothness
    draw_curve( 200,200,
                100,200,
                100,150,
                300,100,15);
    draw_curve( 200,200,
                100,200,
                100,150,
                300,100,1);
    // Draw a filled circle
    draw_fcircle(20,180,15);
    // Draw a filled rectangle
    draw_box(50,180,80,195);
    // Wait for key ESC
    Repeat
        frame;
    Until(key(_ESC))
End
Used in example: drawing_map(), draw_line(), draw_circle(), draw_rect(), draw_curve(), draw_fcircle(), draw_box(), key()
This will result in something like:
 
  | 
| Drawing Functions | |
| • Delete_draw() • Draw_box() • Draw_circle() • Draw_curve() • Draw_fcircle() • Draw_line() • Draw_rect() • Drawing_alpha() • Drawing_color() • Drawing_map() • Drawing_stipple() • Drawing_z() • Move_draw() • | |
