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Project:Mech Assault
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Revision as of 23:12, 11 September 2007 (edit) Sandman (Talk | contribs) m ← Previous diff |
Current revision (16:59, 18 March 2008) (edit) (undo) 85.144.194.29 (Talk) (Typo.) |
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| project_title = Mech Assault | | project_title = Mech Assault | ||
| project_name = Mech Assault | | project_name = Mech Assault | ||
+ | | project_type = Game | ||
+ | | project_genre = Online Topdown Carnage | ||
| project_compilerused = [[Fenix]] [[0.93]] | | project_compilerused = [[Fenix]] [[0.93]] | ||
| project_interpreterused = [[Fenix]] [[0.93]] | | project_interpreterused = [[Fenix]] [[0.93]] | ||
- | | project_genre = Online Topdown Carnage | ||
}} | }} | ||
|} | |} | ||
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So yeah, about this project...it'll kick ass fo' sho' some day. | So yeah, about this project...it'll kick ass fo' sho' some day. | ||
- | The basic idea is to have an online topdown carnage fest for all to enjoy. I was working on some mech movement when I temporarily moved to another project. I have no clue about specific game play, but you should be expecting the | + | The basic idea is to have an online topdown carnage fest for all to enjoy. I was working on some mech movement when I temporarily moved to another project. I have no clue about specific game play, but you should be expecting the usual stuff like laser, impulse and rapid bullet firing weapons to maximize the bloodshed (or oilshed?). I hope [[Fenix]]/[[Bennu]] can handle all the shit going around on the screen in the full version one day, else I might be forced to do it in [[C++]] and [[SDL]]. |
Enfin...you just wait and see what will become of it. | Enfin...you just wait and see what will become of it. |
Current revision
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So yeah, about this project...it'll kick ass fo' sho' some day.
The basic idea is to have an online topdown carnage fest for all to enjoy. I was working on some mech movement when I temporarily moved to another project. I have no clue about specific game play, but you should be expecting the usual stuff like laser, impulse and rapid bullet firing weapons to maximize the bloodshed (or oilshed?). I hope Fenix/Bennu can handle all the shit going around on the screen in the full version one day, else I might be forced to do it in C++ and SDL.
Enfin...you just wait and see what will become of it.
- --Sandman 00:00, 12 September 2007 (CEST)
[edit] Screenshot
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Categories: Projects | Projectmechassault | Online | Topdown | Shooter | Carnage