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Mouse

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[[category:variables]] [[category:variables]]
 +[[category:predefined]]
[[category:global variables]] [[category:global variables]]
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 +[[Global variables|'''Up to Global Variables''']]
 +
 +----
 +
== Definition == == Definition ==
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Here the right and middle mouse buttons are pressed:<br /> Here the right and middle mouse buttons are pressed:<br />
http://wwwhome.cs.utwente.nl/~bergfi/fenix/wiki/mouse.PNG http://wwwhome.cs.utwente.nl/~bergfi/fenix/wiki/mouse.PNG
 +
 +{{Globals}}

Current revision

Up to Global Variables



[edit] Definition

Struct Mouse

Mouse is a global variable struct, containing information about the current state of the mouse. Also graphical settings can be configured to display a graphic following the mouse in a certain way.

[edit] Members

Member name - Description
INT x - The X-coordinate of the mouse.
INT y - The Y-coordinate of the mouse.
INT graph - The graphID of the graphic of the mouse.
INT file - The fileID of the file in which the graphic of the mouse is located.
INT z - The Z-coordinate of the mouse.
INT angle - The angle of the mouse process.
INT size - The size of the mouse process.
INT flags - The render flags of the mouse process.
INT region - The region of the mouse process.
INT left - true/false: whether the left mouse button is pressed.
INT middle - true/false: whether the middle mouse button is pressed.
INT right - true/false: whether the right mouse button is pressed.
INT wheelup - true/false: whether the mouse wheel is scrolled upwards.
INT wheeldown - true/false: whether the mouse wheel is scrolled downwards.

[edit] Example

Program mousepointer;
Private
    int dmap;
    int rmap;
    int gmap;
    int bmap;
    int ymap;
    int cmap;
    int mmap;
    int wmap;
Begin

    // Create a dark graph
    dmap = new_map(100,100,8);
    map_clear(0,dmap,rgb(50,50,50));

    // Create a red graph
    rmap = new_map(100,100,8);
    map_clear(0,rmap,rgb(255,0,0));

    // Create a green graph
    gmap = new_map(100,100,8);
    map_clear(0,gmap,rgb(0,255,0));

    // Create a blue graph
    bmap = new_map(100,100,8);
    map_clear(0,bmap,rgb(0,0,255));

    // Create a yellow graph
    ymap = new_map(100,100,8);
    map_clear(0,ymap,rgb(255,255,0));

    // Create a cyan graph
    cmap = new_map(100,100,8);
    map_clear(0,cmap,rgb(0,255,255));

    // Create a magenta graph
    mmap = new_map(100,100,8);
    map_clear(0,mmap,rgb(255,0,255));

    // Create a white graph
    wmap = new_map(100,100,8);
    map_clear(0,wmap,rgb(255,255,255));

    Loop
    	if(mouse.left) // +Red
            if(mouse.right) // +Green
                if(mouse.middle) // +Blue
                    mouse.graph = wmap;
                else
                    mouse.graph = ymap;
                end
            else
                if(mouse.middle) // +Blue
                    mouse.graph = mmap;
                else
                    mouse.graph = rmap;
                end
            end
        elseif(mouse.right) // +Green
            if(mouse.middle) // +Blue
                mouse.graph = cmap;
            else
                mouse.graph = gmap;
            end
        elseif(mouse.middle) // +Blue
            mouse.graph = bmap;
        else // Dark
            mouse.graph = dmap;
        end
        frame;
    End

End

Used in example: new_map(), map_clear(), graph

Shows some use of maps and the mouse.

Here the right and middle mouse buttons are pressed:
mouse.PNG


Global variables
ArgcArgvCdinfoDump_typeFadingFileinfoFpsFrame_timeFull_screenGraph_modeMouseOs_idRestore_typeScale_modeScrollSound_channelsSound_freqSound_modeText_flagsText_zTimer
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