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Project:Mech Assault
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			| Revision as of 23:12, 11 September 2007 (edit) Sandman (Talk | contribs) m ← Previous diff  | 
				Revision as of 00:49, 12 September 2007 (edit) (undo) Sandman (Talk | contribs) m Next diff →  | 
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| | project_title = Mech Assault | | project_title = Mech Assault | ||
| | project_name = Mech Assault | | project_name = Mech Assault | ||
| + | | project_type = Game | ||
| + | | project_genre = Online Topdown Carnage | ||
| | project_compilerused = [[Fenix]] [[0.93]] | | project_compilerused = [[Fenix]] [[0.93]] | ||
| | project_interpreterused = [[Fenix]] [[0.93]] | | project_interpreterused = [[Fenix]] [[0.93]] | ||
| - | | project_genre = Online Topdown Carnage | ||
| }} | }} | ||
| |} | |} | ||
Revision as of 00:49, 12 September 2007
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So yeah, about this project...it'll kick ass fo' sho' some day.
The basic idea is to have an online topdown carnage fest for all to enjoy. I was working on some mech movement when I temporarily moved to another project. I have no clue about specific game play, but you should be expecting the usua; stuff like laser, impulse and rapid bullet firing weapons to maximize the bloodshed (or oilshed?). I hope Fenix/Bennu can handle all the shit going around on the screen in the full version one day, else I might be forced to do it in C++ and SDL.
Enfin...you just wait and see what will become of it.
- --Sandman 00:00, 12 September 2007 (CEST)
 
Screenshot
 
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Categories: Projects | Projectmechassault | Online | Topdown | Shooter | Carnage
