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Project:Mech Assault
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			| Revision as of 21:59, 11 September 2007 (edit) Sandman (Talk | contribs) m ← Previous diff  | 
				Revision as of 22:00, 11 September 2007 (edit) (undo) Sandman (Talk | contribs) m Next diff →  | 
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| Enfin...you just wait and see what will become of it. | Enfin...you just wait and see what will become of it. | ||
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| + | :--[[User:Sandman|Sandman]] 00:00, 12 September 2007 (CEST) | ||
| == Screenshot == | == Screenshot == | ||
| [[Image:MechAssault-menu1.PNG|MechAssault-menu1.PNG]] | [[Image:MechAssault-menu1.PNG|MechAssault-menu1.PNG]] | ||
| Yes, some menu. The server was off when I took the screenshot. | Yes, some menu. The server was off when I took the screenshot. | ||
Revision as of 22:00, 11 September 2007
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So yeah, about this project...it'll kick ass fo' sho' some day.
The basic idea is to have an online topdown carnage fest for all to enjoy. I was working on some mech movement when I temporarily moved to another project. I have no clue about specific game play, but you should be expecting the usua; stuff like laser, impulse and rapid bullet firing weapons to maximize the bloodshed (or oilshed?). I hope Fenix/Bennu can handle all the shit going around on the screen in the full version one day, else I might be forced to do it in C++ and SDL.
Enfin...you just wait and see what will become of it.
- --Sandman 00:00, 12 September 2007 (CEST)
 
Screenshot
Yes, some menu. The server was off when I took the screenshot.
