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Save png
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| Revision as of 12:04, 8 July 2007 (edit) Sandman (Talk | contribs) m ← Previous diff |
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| ==Definition== | ==Definition== | ||
| - | '''INT''' save_png ( <'''INT''' fileID> , <'''INT''' graphID> , <'''STRING''' | + | '''INT''' save_png ( <'''INT''' fileID> , <'''INT''' graphID> , <'''STRING''' filename> ) |
| Saves an in-game [[graphic]] as a [[PNG]] file somewhere. | Saves an in-game [[graphic]] as a [[PNG]] file somewhere. | ||
| Line 13: | Line 13: | ||
| | '''INT''' graphID || - The graphic to save. | | '''INT''' graphID || - The graphic to save. | ||
| |- | |- | ||
| - | | '''STRING''' | + | | '''STRING''' filename || - The name of the [[file]] to be saved, including a possible [[path]]. |
| |} | |} | ||
Revision as of 18:58, 8 July 2007
Contents |
Definition
INT save_png ( <INT fileID> , <INT graphID> , <STRING filename> )
Saves an in-game graphic as a PNG file somewhere.
Parameters
| INT fileID | - The FPG your graphic is in, or 0 if it isn't in one. |
| INT graphID | - The graphic to save. |
| STRING filename | - The name of the file to be saved, including a possible path. |
Returns
INT : Returns true if successful and false if failed.
Example
//here's a cool thing to save a screenshot
Program save_those_pngs;
Global
takingscreenshot;
Begin
Loop
If (key(_f12))
If (takingscreenshot==0)
takingscreenshot=1;
graph=get_screen(); // grabs the screen and sets it as the program graphic
save_png(0,graph,"shot"+rand(0,9999)+".png"); // saves the graphic as a png with a
// random number in the filename to
// prevent overwriting
unload_map(0,graph); //frees the graphic
Else
takingscreenshot=0;
End
End
frame;
End
End
Used in example: key(), get_screen(), unload_map()
