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Tutorial:Cosine
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| Used in example: [[set_fps]](), [[new_map]](), [[map_clear]](), [[rand]](), [[key]](), [[let_me_alone]](), [[cos]](), [[sin]](), [[timer]], [[x]], [[y]] | Used in example: [[set_fps]](), [[new_map]](), [[map_clear]](), [[rand]](), [[key]](), [[let_me_alone]](), [[cos]](), [[sin]](), [[timer]], [[x]], [[y]] | ||
| + | |||
| + | This will result in something like:<br> | ||
| + | http://wwwhome.cs.utwente.nl/~bergfi/fenix/wiki/cosine.PNG | ||
Revision as of 23:22, 29 May 2007
Some sine and cosine program. Check it out. More of example code, but useful anyway.
Example code
Program cosine;
Const
    seconds       = 2.3;
    ball_width    = 20;
    ball_height   = 20;
    screen_width  = 320;
    screen_height = 200;
    screen_depth  = 8;
    screen_fps    = 60;
    cos_factor    = 2000;
    sin_factor    = 4000;
    timer_spawn   = 0;
    timer_ball    = 1;
Begin
    // make the movement a bit more smooth
    set_fps(screen_fps,0);
    // spawn a ball process every <seconds> seconds with random colors.
    timer[timer_spawn]= seconds*100;
    Repeat
        if(timer[timer_spawn]>=seconds*100)
            timer[timer_spawn]-=seconds*100;
            x = new_map(ball_width,ball_height,screen_depth);
            map_clear(0,x,rgb(rand(0,255),rand(0,255),rand(0,255)));
            ball(x);
        end
        frame;
    Until(key(_esc))
    // kill all other remaining processes and exit
    let_me_alone();
    exit();
End
Process ball(graph)
Private
    int start_time;
Begin
    // remember starting time
    start_time = timer[timer_ball];
    // position the ball according to the passed time (timer[timer_ball])
    Loop
        x = screen_width /2 + cos((timer[timer_ball]-start_time)*cos_factor)
                              * (screen_width /2-ball_width /2);
        y = screen_height/2 + sin((timer[timer_ball]-start_time)*sin_factor)
                              * (screen_height/2-ball_height/2);
        frame;
    End
End
Used in example: set_fps(), new_map(), map_clear(), rand(), key(), let_me_alone(), cos(), sin(), timer, x, y
This will result in something like:
