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Cos
From FenixWiki
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| == Notes == | == Notes == | ||
| The angle value used in this function should be in thousandths of degrees, as most angles within Fenix are, and will return a floating point value between -1 and 1. | The angle value used in this function should be in thousandths of degrees, as most angles within Fenix are, and will return a floating point value between -1 and 1. | ||
| + | |||
| + | To read about all aspects of trigonometry, you can click on Wikipedia's [http://en.wikipedia.org/wiki/Trigonometric_function Trigonometric function] page. | ||
| == Example == | == Example == | ||
Revision as of 16:07, 29 May 2007
Contents | 
Definition
FLOAT cos ( <FLOAT angle> )
Returns the cosine of a specified angle.
This function performs a cosine calculation on a specified angle and returns the value as a floating point number between -1 and 1.
Parameters
| FLOAT angle | - Angle, in thousandths of degrees. i.e. 75000 = 75º | 
Returns
FLOAT : The cosine result of the specified angle.
Notes
The angle value used in this function should be in thousandths of degrees, as most angles within Fenix are, and will return a floating point value between -1 and 1.
To read about all aspects of trigonometry, you can click on Wikipedia's Trigonometric function page.
Example
program example_cos;
global
    float value;
begin
    set_title("Cosine Graph");
    set_mode(825,480);
    
    for(x=50;x<=800;x+=50)
        write(0,x,479,6,itoa(x*360/800));
    end
    
    write(0,1,20,3,"1");
    write(0,1,240,3,"0");
    write(0,1,460,3,"-1");
    
    draw_line(15,1,15,479);
    draw_line(1,470,824,470);
    
    for(angle=0;angle<360;angle++)
        value=cos(angle*1000)*220;
        put_pixel(angle*800/360,240+value,rgb(255,255,255));
    end
    repeat
    frame;
    until(key(_esc))
end
This will result in something like:
