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Render flags
From FenixWiki
(Redirected from MODE HARDWARE)
												
			
[edit] Definition
Render flags are used to specify the mode of rendering, by passing them to the function set_mode() as the flags parameter. Multiple render flags can be specified using "|" (pipe character) for separation.
See also graph_modes.
[edit] List
| Constant | - Value | - Description | 
| MODE_WINDOW | - 0 | - Enables window view. | 
| MODE_2XSCALE | - 256 | - Doubles the resolution. Edges get smoothed using the scale2x algorithm. | 
| MODE_FULLSCREEN | - 512 | - Enables fullscreen view. | 
| MODE_DOUBLEBUFFER | - 1024 | - Enables using a double buffer for display. Also called DOUBLE_BUFFER. | 
| MODE_HARDWARE | - 2048 | - Enables writing directly to Video RAM instead of main RAM. Also called HW_SURFACE. | 
| MODE_MODAL | - 4096 | - Makes the main window a Modal window. | 
| MODE_FRAMELESS | - 8192 | - Makes the main window borderless. | 
[edit] More info
- MODE_HARDWARE can cause some operations to speed up and some to slow down.
 
- MODE_DOUBLEBUFFER can cause frame transitions to be smoother. However, compatibility with restore_type = partial_restore is lost!
 
- MODE_MODAL causes the main window to stay focused and hold the mouse.
 
